
WORK WITH US

Game Developer
The Role
We are looking for an experienced Game Developer to join us in making RPG's and run-based games. You will play a key part in our team and the ideal candidate will bring a mix of skills in gameplay programming, software architecture, logic sense, teamwork and communication.
We are looking for an person, who can work with our existing modular codebase/architecture, but also play a major part in defining the future standards of the company's projects. Your tasks can be varied, across the full-cycle of game productions, and include implementation of gameplay features and UI, development of new core systems, preparing architecture for console porting, optimization, bug-fixing and some dev-ops.
Current Productions
You will be joining in the work of polishing demos of our 2 unannounced upcoming titles (run-based RPG’s in historical settings), developing a new prototype and supporting some existing work-for-hire projects.

Life at Bird Island
Our studio is located at the very heart of Copenhagen, in a lovely neighborhood and extremely accessible by public transport and by bike from anywhere in the city. We work 9 to 5, five days a week, with flexible hours; we value a relaxed workstyle and healthy work-life balance, and strive to minimize stress and overtime. We do not work nights or weekends - your private time is precious. Vacation days are according to the Danish standard, and the entire company goes on a summer hiatus in July.
We are studio-first workplace, but we allow ourselves to work from home every now and then, if someone needs a quiet day to focus on a big task, or if the plumber is coming. We provide lunch every workday and we eat together at noon. We’re not a “fampany” that will take over your free time, but we do have casual Friday-beers (and non-alcoholic alternatives!), and celebrate a few traditions together, like a summer BBQ, or a Christmas lunch.
You can read more about our company culture at the careers page.

Requirements
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3 years or more of industry experience
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Good Unity and C# skills
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Strong analytic sense
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Collaborative spirit
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Several completed projects on your portfolio (can also be hobby/student projects, demos, jam games etc.)
Bonus experience
We would love it if you have an interest or experience with the tasks below, but it is not required. If you don’t tick off all the boxes below, we still highly encourage you to apply!
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Design Documentation and Presentation
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Experience with “clean architecture”
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Experience with reusing code-base/features across projects
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Opinions about game-design and/or aesthetics
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Interest in Editor tools
Pipeline, organization and office
We are working in Unity with a suite of custom gameplay scripting tools. We aim at keeping the team tight (below 10 persons + freelancers and outsourcers), working in a flat hierarchy structure. Work is mainly on-site from our office in the center of Copenhagen. Crunch is something we actively strive to avoid, and rely instead on proper planning, individual responsibility, and empowering team-members who come up with opinions and solutions.
Practical Information
The position is:
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Full-time and permanent employment
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Salary and terms depend on qualifications
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Preferably starting in 2025 (e.g. 1. November /1. December)
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On-site in central Copenhagen, occasional work-from-home days are possible
How To Apply
Please apply with a C.V. and a portfolio (preferably including links to projects that can be played / showcased in video) via the link below: