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WORK WITH US

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Bird Island is your friendly neighbourhood developer, combining storytelling with non-casual gameplay. We primarily develop premium games grounded in reality but with a fantastic twist. We are artistically ambitious, and make bold games that go beyond entertainment to say something about our world. We work mostly on our own IP but have some work-for-hire on the side. The company has an ongoing partnership with the French developer/publisher DON’T NOD (Life is Strange, Tell Me Why, Vampyr, etc).
Our work culture is focused, sociable and friendly. We value open discussion and respectful feedback, sharing ideas and opinions, taking initiative and thinking ahead. We encourage every person in our team to have their own creative autonomy, where work with directors and other stakeholders is an open conversation around shared goals.
Bird Island is an English-speaking team of around 17 people with a semi-flat structure (small departments for art, sound, tech, narrative, and design, each with a single lead). We are an equal opportunities employer and encourage people of any and every background to apply.

Below are all of our current openings. Even if you cannot find the job you seek, we always love hearing from enthusiastic people. Drop us an email!

Currently, we're are looking for an technically skilled Art Director

If you are someone else, we could still be interested in hearing from you - send us an email.

 
 

 

 

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