
WORK WITH US

Technically skilled Art Director
The Role
We are looking for a hands-on Art Director to join our studio in
central Copenhagen and lead a small and skilled art team of 2-3 persons + freelancers and outsourcers. The ideal candidate will bring a mix of aesthetic sense, craftsmanship, communication and planning skills. We are looking for an experienced person, who can inspire and be inspired by others to develop projects with style, sensitivity, and quality.
Current Productions
You will be joining the demo stage of our unannounced upcoming run-based RPG with 3D graphics, narrative, sailing and turn-based combat. You will also oversee potential partner-projects under the PortaPlay brand.

Life at Bird Island
Our studio is located at the very heart of Copenhagen, in a lovely neighborhood and extremely accessible by public transport and by bike from anywhere in the city. We work 9 to 5, with flexible hours; we value a relaxed workstyle and healthy work-life balance, and strive to minimize stress and overtime. We do not work nights or weekends - your private time is precious. Vacation days are according to the Danish standard, and the entire company goes on a summer hiatus in July.
We are studio-first workplace, but we allow ourselves to work from home every now and then, if someone needs a quiet day to focus on a big task, or if the plumber is coming. We provide lunch every workday and we eat together at noon. We’re not a “fampany” that will take over your free time, but we do have casual Friday-beers (and non-alcoholic alternatives!), board-game nights and celebrate a few traditions together, like a summer BBQ, or a Christmas lunch.
You can read more about our company culture at the careers page.

Requirements
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3+ years or more of industry experience
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Decent general Unity skills
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Strong skills in 3D art (modelling/texturing)
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Strong skills in visual styling in Unity (light, post-effects, scene setup etc.)
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Some "tech-art" related skills (animation/rigging/VFX/Shaders etc.)
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Collaborative spirit
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Several completed projects on your portfolio (can also be hobby/student projects, demos, jam games etc.)
Bonus experience
We would love it if you have an interest or experience with the tasks below, but it is not required. If you don’t tick off all the boxes below, we still highly encourage you to apply!
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Art direction (style guides, concept art/sketching etc)
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2D art (portraits, background etc.)
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UI design (visual interface design, Icons, UI animations etc.).
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Experience from other creative fields (e.g. cinematography/architecture/video editing/2D animation etc.)
Pipeline, organization and office
We are working in Unity and Blender/Adobe suite, with a suite of custom gameplay scripting tools. We work in self-organized teams in a flat hierarchy structure. Work is mainly on-site from our office in the center of Copenhagen. Crunch is something we actively strive to avoid, and rely instead on proper planning, individual responsibility, and empowering team-members who come up with opinions and solutions.
Practical Information
The position is:
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Full-time and permanent employment (incl. paid vacation, sick and child-leave etc.)
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Salary and terms depend on qualifications
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Can begin from August 2026
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On-site in central Copenhagen, with 1 work-from-home day a week
How To Apply
Please apply with a C.V. and a portfolio (preferably including links to projects that can be played / showcased in video) via the link below:
If you have any extra questions: Hans@birdisland.studio
Deadline for applications is 22 of June, 2026